Bummer. I downloaded the client, but am unable to install it on a work computer, since I'm not an administrator. I'll have to try from home. I got a little farther at home and was able to install the software, but it wouldn't run properly. I think my graphics card might not meet the system requirements. Too bad, because the little bit I saw looked like there was a flying option, which sounded pretty cool. Also, each time I logged in, somebody tried to talk to me, so it seemed a lot more welcoming and interactive, right away.
OK, I tried a third computer and finally was able to get into Second Life. I went through walking, driving, flying (fun!), communicating, and tried searching to get to Info Island. I found a teleport button, but it didn't seem to work. Maybe I need to be more functional before I can do that?
Anyway, I spent a LOT of time and mostly this reminded me of the SIMS game my kids played awhile ago. Honestly, I didn't get much out of this, but I suspect I didn't even begin to scratch the surface, as far as what's available here. It was fun, but there's just not enough time to go in-depth on all the Things, I guess.
I think anybody who's raised a son is probably pretty familiar with gaming. Around the time my son was 6, he was showing me how to play games, with my strategy being to run as fast as I could, until my turn was over (think Sonic the Hedgehog). His interests and skills grew so fast that I couldn't keep up with it all, plus I just didn't have the reaction time or dexterity (or free time) that gaming seemed to require.


[Here's an interesting article that appeared in the New York Times on March 22nd: "Taking Play Seriously at the Public Library with Young Video Gamers"]
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